DREAD WRAITH
{{Monster Table
| style=
| creature=Dread Wraith
| size=Large | type= Undead (Incorporeal)
| hd=16d12 | hp=104
| init= +13
| speed= Fly 60 ft. (good) (12 squares)
| ac= 25 (–1 size, +9 Dex, +7 deflection), | touch= 25 | flat= 16
| bab= +8 | grapple=—
| at= Incorporeal touch +16 melee (2d6 plus 1d8 Consitution drain)
| full_at= Incorporeal touch +16 melee (2d6 plus 1d8 Consitution drain)
| space= 10 ft. | reach=10 ft.
| sa= Consitution drain, create spawn
| sq= Darkvision 60 ft., daylight powerlessness, incorporeal traits, lifesense 60 ft., undead traits, unnatural aura
| fort= +5 | ref= +14 | will= +14
| str= | dex=28 | con= | int=17 | wis=18 | cha=24
| skills= Diplomacy +9, Hide +24, Intimidate +26, Knowledge (religion) +22, Listen +25, Search +22, Sense Motive +23, Spot +25, Survival +4 (+6 following tracks)
| feats= AlertnessB, Blind Fight, Combat Reflexes, Dodge, Improved InitiativeB, Improved Natural Attack (incorporeal touch), Mobility, Spring Attack| env= Any
| org= Solitary
| cr= 11
| treas= None
| align=Always lawful evil
| adv= 17–32 HD (Large)
| la= —
}}
Dread wraiths are incorporeal creatures born of evil and darkness. In some cases, the grim silhouette of a wraith might appear armored or outfitted with weapons. This appearance does not affect the creature’s AC or combat abilities but only reflects the shape it had in life. The oldest and most malevolent wraiths lurk in the depths of forgotten temples and other forsaken places. They can sense the approach of living creatures, and hunger for them. Despite its size, the dread wraith possesses unearthly quickness, and makes use of its Spring Attack feat and natural reach to strike with deadly effect and melt back into the shadows—or the walls.
A dread wraith is roughly the size of an ogre. Since they are incorporeal, they are weightless.
Wraiths speak Common and Infernal.
COMBAT
Unnatural Aura (Su): Animals, whether wild or domesticated, can sense the unnatural presence of a wraith at a distance of 30 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range. Daylight Powerlessness (Ex): Wraiths are utterly powerless in natural sunlight (not merely a daylight spell) and flee from it. Lifesense (Su): A dread wraith notices and locates living creatures within 60 feet, just as if it possessed the and Blindsense (Special Ability)#Blindsight (Ex)|blindsight] ability. It also senses the strength of their life force automatically, as if it had cast deathwatch. Consitution Drain (Su): Living creatures hit by a dread wraith’s incorporeal touch attack must succeed on a DC 25 Fortutude save or take 1d8 points of Consitution drain. The save DC is Charisma-based. On each such successful attack, the dread wraith gains 5 temporary hit points. Create Spawn (Su): Any humanoid slain by a dread wraith becomes a wraith in 1d4 rounds. Its body remains intact and inanimate, but its spirit is torn free from its corpse and transformed. Spawn are under the command of the wraith that created them and remain enslaved until its death. They do not possess any of the abilities they had in life. SEE WIKIPEDIA ENTRY: Wraith- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:Any Environment Category:CR11 Category:Evil Alignment Category:Large Size Category:Lawful Alignment Category:SRD Category:Incorporeal Subtype Category:Undead Type Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}